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Examples > Keyboard Library

Keyboard Serial

This example listens for a byte coming from the serial port. When received, the board sends a keystroke back to the computer. The sent keystroke is one higher than what is received, so if you send an "a" from the serial monitor, you'll receive a "b" from the Leonardo (or Due). A "1" will return a "2" and so on.

NB: When you use the Keyboard.print() command, the Arduino takes over your computer's keyboard! To insure you don't lose control of your computer while running a sketch with this function, make sure to set up a reliable control system before you call Keyboard.print(). This sketch is designed to only send a Keyboard command after the Leonardo has received a byte over the serial port.

Hardware Required

  • Arduino Leonardo, Micro, or Due board

Software Required

  • none

Connect your board to your computer with a micro-USB cable.

Once programmed, open your serial monitor and send a byte. The Arduino will reply with a keystroke that is one number higher.

image developed using Fritzing. For more circuit examples, see the Fritzing project page


 Keyboard test
 For the Arduino Leonardo or Micro
 Reads a byte from the serial port, sends a keystroke back.
 The sent keystroke is one higher than what's received, e.g.
 if you send a, you get b, send A you get B, and so forth.
 The circuit:
 * none
 created 21 Oct 2011
 modified 27 Mar 2012
 by Tom Igoe
This example code is in the public domain.

void setup() {
  // open the serial port:
  // initialize control over the keyboard:

void loop() {
  // check for incoming serial data:
  if (Serial.available() > 0) {
    // read incoming serial data:
    char inChar = Serial.read();
    // Type the next ASCII value from what you received:

See Also